We are currently working on a bigger update for the whole action system. One of the new features contained in that update is an easy way to bind multiple actions to a default key.
Today we want to give you a preview of its planned implementation and would love to hear your feedback about it.
The time has finally come and Holy Sites are beginning to make appearances across the lands of Wurm! Starting today, you will find sacred shrines dedicated to the gods scattered throughout the world, with their locations revealed through visions triggered by the prayers of faithful Wurmians. To make sure you all get to jump right in and experience this exciting new feature, we will be increasing the spawn rates of Holy Sites, meaning one site for each deity should be up throughout the majority of March on every server.
Along with Holy Sites going live today, we have several Quality of Life changes and some new and improved carpets for everyone to dig into today. All existing carpets have been updated to support dyeing them different colours, and we didn’t stop there! You can dye them 2 separate colours, a main and a detail colour, to allow deep customization of any carpet you like. On top of updating the 3 existing carpets to support this new function, we have 3 new carpets being released with this update, increasing your design options to include 6 carpets total of various sizes and styles!
With so many choices of color and style, are you worried about where you’re going to fit all these carpets? Worry no more! Carpets will now be place-able on walls, bringing even more decorative options to colorize your cozy interiors.
In PvP news, Defiance will begin having PMK’s enabled within the next few days, and the nerf to the Break Altar spell will be removed. These changes will have their own dedicated post once everything is configured and ready to go for the Player Made Kingdoms launch on Defiance!
And now, for the patch notes!
Server Changelog
Bugfix: Wrong resources showing in event message when digging with a full inventory.
Bugfix: Siege Weapons will no longer lose their loaded ammo between server restarts.
Change: Successful actions on Moments of Inspiration when combining archaeology fragments will now always make them rare regardless of how many fragments are already attached.
Change: Removed Break Altar nerf on all pvp servers.
New: You can now right click the window header to save default size/location of the window, new inventory windows(windows containing items) that don’t have a historical location saved will use that new default. Window sizes/locations now save more often and not just on closing/logging out.
New: Creatures can now be fed and tamed by activating a container with the food inside of it, similar to planting and sowing from containers. This will, for example, allow you to queue up multiple taming actions using the same container with multiple food items inside it.
New: You can now dye carpets, with two colour zones (main and details) for greater customization! New carpets made after this update will now come out as white, and existing carpets have been dyed to retain the colours they had before this update (including carpets with colour runes). Added 3 new carpets along with the update to the existing 3, and these are crafted using the loom the same way old carpets are.
Client Changelog
New: Added a “Find in Recipes” button to right click menu on items.
Searches based on using that item as a material in the recipe, not the recipe for that item.
Change: Unnecessary columns have been removed to make the mission window smaller.
Bugfix: Fixed Theft Warning window from being cut off.
Fixed headers in some windows being cut off.
Bugfix: Corrected the spelling in rift plant description.
Bugfix: Fixed a text error when examining a cow.
Bug fix:Removed blank event tab message when harvesting dried grass.
Bugfix: Corrected wording of event tab message when attempting to hitch a creature to a hitching post of too low quality.
Bugfix: Fixed attempting to paste some emojis, then clicking, causing a crash.
Bugfix: Removed some information from corners and borders of tiles.
Hovering over tile corners will no longer slow slope information.
Hovering over tile corners and tile borders will no longer show grass height information.
Bugfix: Planting flowers in a flowerpot or marble planter will now leave the container where it is, instead of moving it to the player’s inventory.
Bugfix: Planting things in a marble planter, flowerpot, or pottery planter will now retain more data of the original empty item, including any enchantments, runes, or custom colour.
Bugfix: Fixed difficulty when picking cocoa or coffee from pottery planters.
Bugfix: Items that are lighter than normal can no longer be planted in pottery planters, and items that are heavier than normal (such as combined items) will only remove the required amount of weight when planted, not the entire item.
Bugfix: Rope tools now count as “tools” for item improvement achievements. This change applies to all rope tools, including those that existed prior to this update.
Bugfix: Fixed a bug where some bulk items, and items with all of their enchantments dispelled, would be prevented from selling to token, discarding, or burning.
Bugfix: Birdcages will now be brass when created and pre-existing Birdcages will be reverted back to brass.
Bugfix: Mules can no longer receive the “chance to produce twins” trait, as they cannot produce offspring at all.
Bugfix: Missions to create altars will now specify the type of altar needed.
Bugfix: The scale of Libila use effect now has a 4 hour cool down.
Bugfix: Fixed phobia mode models when placing.
Bugfix: Map annotations now render at the correct position regardless of UI scale.
Change: Digging and flattening changes.
Increased the max slope lower level characters can dig from 10 to 30.
Fixed flattening calculations to use the intended max slope for lower level characters.
Flattening a tile will now lower the tile if you do not have the final dirt needed to raise it to a flat state.
Change: Reduced the house planning calculation by 5 to make the first tile of a house free.
Change: The burn warning for placing items on something that will damage them is now an alert and will be a different colour in the event tab.
Change: Death message for a creature dying of disease or starvation now varies depending on the creature’s body type, and has improved grammar.
Change: Many soft or pliable items (such as pelts, leather, and many cloth items) no longer check the specific dimensions of the container they are placed in. In other words, the container must still have enough volume for these items, but simply being too large in one direction will no longer cause them not to fit. This means that some items may fit in containers they did not fit in before, such as colourful carpets fitting inside large carts, and pelts fitting inside small chests.
Change: The burn warning for placing items on something that will damage them is now an alert and will be a different colour in the event tab.
Change: Sound options in the settings can now all be changed while the game is running.
New: Double-clicking the spell effects icon bar will now toggle the spell effects window on or off.
New:Players can now empty marble planters, flowerpots, and pottery planters by activating a shovel or trowel, right-clicking the item, and clicking “Empty”.
Emptying a flowerpot or marble planter will put the appropriate type of flower bouquet into the player’s inventory. For flowers planted after this change, the quality and damage of the flowers will be based on the quality and damage of the flowers used to plant it. For flowers planted before this change, the resulting flower will be 70QL.
Change: The following actions can now be performed with an activated container containing the appropriate items, without having to activate the item itself. For example, you may now queue multiple sowing actions using a satchel containing seeds. This will allow you to fill your entire action queue without having to change toolbelt slots or activate different items in between actions.
Each action will use the first valid item found inside the container. Items inside sub-containers (such as a seed inside a satchel inside a backpack) can be used, but items directly inside the activated container are given preference. The full list of supported actions is as follows:
Change: The following actions can now be performed with an activated container containing the appropriate items, without having to activate the item itself. For example, you may now queue multiple sowing actions using a satchel containing seeds. This will allow you to fill your entire action queue without having to change toolbelt slots or activate different items in between actions. Each action will use the first valid item found inside the container. Items inside sub-containers (such as a seed inside a satchel inside a backpack) can be used, but items directly inside the activated container are given preference. The full list of supported actions is as follows:
Sowing crops on dirt tiles
Planting sprouts on tiles
Planting hedges on tile borders
Planting flowers, grass, thatch, or reed on tiles
Planting things in pottery planters. To make this easier, selecting a toolbelt slot with a container will now, by default, activate the container instead of the first item found inside. This behaviour can be toggled on demand; clicking the same toolbelt slot again (or pressing the appropriate key binding, if any) will switch between activating the container and activating the item inside like before. This preference is set per toolbelt slot and is saved with the toolbelt arrangement.
Treasure Hunts: (Please note the “Old UI” client will not support treasure hunts)
Players will have a chance to find treasure maps during rare rolls on the following actions:
Farming/Harvesting
Botanize/Forage Actions
Digging
Mining
Investigating Archeology Sites
Fishing/Dredging
Praying
Different maps have different difficulties. Harder maps will be less common but have better treasures!
Novice(1/5 chance on rare roll)(1-29ql)
Will be between 2-3 steps long
Will have very small combat challenges occasionally.
Will not be terribly far from the locations they are found.
Challenging(1/10 chance on rare roll, supreme rolls will always give one)(30-59ql)
Can be 3-5 steps long
Will have decent sized and not infrequent combat challenges.
Will be a moderate distance from the locations they are found.
Difficult(1/25 chance on rare roll, fantastic rolls will always give one)(60 – 100ql)
Can be 4-6 steps long
Will always have difficult creatures to kill for most every step
Will be long distances away from the locations they are found.
There are several different clue types to help you find your treasure!
Map clue: Shows a map with a location you must go to, will not be super close to villages or in an enclosed area.
Right clicking the map and selecting the hint option will draw a circle on your ingame map with a general area to search, the area gets larger on harder clues.
Deed Ruins clue: Works similar to the maps but will be focused on areas that past villages have existed.
Right clicking the map and selecting the hint option will draw a circle on your ingame map with a general area to search, the area gets larger on harder clues.
Will mark nearby disbanded villages on the map as well as the area to dig.
Challenge clue: will give an area and some information about an item from a list of items to find.
Any guard tower that are not enclosed or near or in a village
Colossus that are not enclosed or near or in a village
Mission Constructed items that are not in caves/enclosed or near villages.
Will mention what map grid it is near, this becomes less precise the more difficult it is.
Combat Challenges: when you try to dig up a location you may come across some creatures ambushing you which you must defeat before you can continue digging it up.
Will go into hiding again after 45 minutes if not yet killed until you come and dig again, then the same remaining creatures will ambush you again.
Creatures from this will drop no corpses but will give skill for fighting.
Digging up treasures!
Use a shovel on the ground and select the dig up treasure option which will check if any clues you have on you are at your location.
Has some grace distance, you do not need to dig on the exact tile/item it picks just near it. This grace distance is even larger the easier the clue is.
Journal update:
Various changes and expansions have been made to the Journal system:
Several new journal tiers related to skills and groups of skills have been added, targeted toward newer players just starting to learn and use those skills. These can be unlocked by reaching 20 in a relevant skill, comprise goals related to those skills, and reward 2 hours of sleep bonus and a new title when completed.
Two new journal tiers related to treasure hunting have been added. Both tiers will be available and visible to all characters with an active premium subscription:
“Hunting for Clues”: Involves actions that can find treasure maps, and rewards you with a bonus treasure hunt map as well as 1 hour of sleep bonus and a new title.
“Hunting for Treasure”: Involves finding treasures, and rewards you with a random high-tier treasure hunt prize as well as 1 hour of sleep bonus and a new title.
The Journal system now supports journal tiers requiring less than 100% of their goals to be completed in order for the tier itself to be completed. This is to add some flexibility to the system and account for a wider variety of play styles.
This change applies to all new and existing journal tiers.
Existing journal tiers have had one goal added per tier, and now allow you to skip one goal of your choice and still complete that tier.
The number of goals required in a tier can be viewed by hovering the mouse cursor over the tier in the Journal window.
Instead of instantly granting you the reward on your current server/cluster, completing a journal tier will now unlock a “Claim” button you can use to receive the reward at the time and place of your choosing.
Graphics Profiles and UI Changes:
The settings windows (both the launcher and in-game versions) have been shuffled around to a new layout to support the addition of graphics profiles available on the Graphics tab.
There are 5 new graphics profiles that will change settings that impact performance so you don’t have to. These profiles include Minimum, Low, Medium, High and Maximum. The final choice in this option is Custom, which will enable the Custom Graphics tab to change any performance-related settings manually.
There are some settings that are changed within these profiles that will require a client restart before taking effect, but since the majority do not you are able to change your graphics profile while the client is running for an immediate change.
Selecting these profiles does not change your custom settings at all, so you will be able to switch from Custom to one of the profiles and back with no lost settings.
Existing players will default to the Custom profile, while new players will default to the Medium profile.
UI Buffer:
The majority of UI elements have been shifted to buffered rendering, meaning that they will no longer update every frame, instead only when changed.
In addition to this, there is a new setting in the Custom Graphics tab to allow limiting the FPS of the UI independently of the normal game FPS.
Enabling this setting should increase overall FPS in most cases, with the downside of the UI feeling less smooth the lower the UI FPS limit is set.
Some windows (particularly animated ones) are excluded from this buffer and will update at the normal game FPS.
Other Changes:
Text rendering should be slightly faster.
Disabling reflections and animations will now properly disable them.
The in-game browser will no longer load in the background if the Wurmpedia setting is disabled.
Terrain detail and tile decoration settings are now editable while in-game.
Fixed the hitbox of the hide button on the Main Menu.
Added an option to the User Interface settings to hide filters in inventory windows.
Added an option to the User Interface settings to keep the fight window disabled in combat.
Fixed a sizing issue with clicking through the invisible part of window headings.
Fixed item icons in inventories not scaling up properly with UI scale.
Bugfix: Fixed a text error in the message when using pliers on a stone brick door
Bugfix: Fixed spelling inconsistencies with the word ‘untame’
Bugfix: Corrected a text error in archaeology event message
Bugfix: Fixed a spelling error with the word ‘unruly’
Bugfix: Fixed guards stopping before reaching their target when called
Bugfix: Guards will only need to be called once, and will leave mines to come help
Bugfix: Item damage will no longer occur at the very start of actions
Bugfix: Led creatures will no longer get stuck in mine entrances
Bugfix: Veins with greater than 10k ore will no longer be possible
Bugfix: You will now get an event message when trying to build fences with the incorrect item in the crafting window
Bugfix: Fixed mule and donkey foal sounds
Bugfix: Tree harvesting using a sickle will now scale the timer correctly considering rarity, quality, and enchantments on the sickle
Bugfix: Rifts on PvP servers will now start at the correct time
Bugfix: It is no longer possible to alter the height of a corner shared by a building wall using the Flatten and Level commands
Bugfix: Fixed issues with the “chance to produce twins” trait.
Creatures born with this trait will always be female, so that they can take advantage of it. Existing males with the trait will be changed to females.
Creatures with this trait can now properly give birth to male offspring
Twins will now be given different names from each other
Bugfix: Corrupt animals can now eat grass on PvE servers
Bugfix: Stopped the ‘Discard’ action from using fatigue
Bugfix: Artifacts can no longer be renamed using magical ink
Bugfix: Fixed grammar errors when using ‘it’s’ and ‘its’
Bugfix: Messages from ignored players won’t show in new chats
Bugfix: Animals will no longer eat food from different floors in a building
Bugfix: Donkeys will now be able to pull carts and wagons
Bugfix: Passengers disembarking vehicles onto bridges should no longer be launched into the air
Bugfix: Fixed a bug preventing players from getting points totaling up to exactly their animal husbandry level when breeding creatures
Bugfix: Added rarity colour to the text for rare traits in the Inspect Animal window
Bugfix: Fixed a crash happening when logging out
Bugfix: Fixed a sizing issue within the Inspect Animal window
Bugfix: Young animals will no longer show as being milkable within the Inspect Animal window
Bugfix: Sheep model will now show the correct stage when ready for shearing and when shorn
Bugfix: Links in the launcher are now fixed
Bugfix: Flame light source will now be in the correct position
Change: Sons of Nogump will no longer steal the following items:
Rare items
Unimprovable items
Items greater than 95ql
Artifacts
No-drop items
Royal items
Unique items
Coins
Gift items
Change: Unfinished items will now turn into finished items in the same location they sat at, and will no longer drop in front of the player upon completion
Change: Pregnancy timers have been reworked:
The time until an animal gives birth is now far more precise and ticks down more reliably.
Pregnancy time estimates now have variable accuracy and precision, based on Animal Husbandry skill. Your character’s estimate will be inaccurate by a random amount, like before, but now will become more accurate with skill, reaching 100% accuracy at 90 skill. The estimate is rounded to the nearest day at low skill, the nearest hour at 50-80 skill, and the nearest minute at 80+ skill.
Pregnancy time estimates will now be shown when breeding the creature and in the Inspect Animal window, in addition to examining the creature.
Pregnancy times on Defiance and Elevation are still significantly shorter than other servers.
Change: Improved event messages when equipping and taking items from creatures.
Change: Examine creature message improvements
Examining a creature will show non-trait-related details such as hunger and resource availability even if the creature has no traits
Examine messages will now use pronouns related to the creature’s sex more consistently.
Some messages have been consolidated into the same line to cut down on clutter.
Change: Resources within the Inspect Animal window will now show separate lines for milking and shearing
Change: Added the ability to untame creatures using the right click menu
Change: Small anvils are now usable on the ground
Change: Only uniques can bash walls now
Change: Increased rename limits from 20 characters to 32 (for player added descriptions)
Change: A player’s number of fat layers now has less impact on the weight carried by a mounted or hitched creature
Change: Items that are no-drop on death will now show “Deathkept” and/or “Starter” on tooltip hover
Change: Improved hay tile creation timer for new players
Change: Brass oil lamp now has an updated model
New: Halloween Event
New: Coffee, tea, and cocoa drinks added. You can find the seeds through foraging.
New: Added the ability to stop leading creatures by right clicking the rope
New: UI additions to help players know why they may be walking slowly
When < 10% stamina, the stamina bar will flash
When < 50% stamina and in water, the stamina bar will flash red
When moving with climbing toggled, the climb button will flash
When moving when weighed down at 25% or 5% speed, the heaviest item in the inventory will flash for several seconds
Each of these changes can be turned off by going to the Settings menu, navigating to the UI tab, and scrolling halfway down.
New: Reed seeds can now be planted in shallow water to create natural reed tiles. They require a depth of 29 dirts or less, on tiles with a slope of 20 or less.
New: Creatures can now be hitched to hitching posts regardless of their body strength. This opens up many more creatures to being hitchable
New: Gems that have favor stored in them will now display ‘Radiant’ in front of the name, in order to distinguish them more easily from non-vesseled gems
New: Items with skins applied will now show the name of the skin when examined
New: Players can now fillet meat and fish when riding an animal or embarked on a vehicle
New: Added key binding compatibility for spyglass “spy” and pendulum “use” actions
New: Egg laying creatures can now lay eggs on additional tile types including:
Enchanted grass, moss, steppe, lawn, normal bushes, and enchanted bushes
Mycelium, mycelium lawn, and mycelium bushes when corrupted by a Libila priest
New: When sending mail, the event message stating the time until arrival will also display the recipient’s name
New: Added a title for 100 Weaponsmithing. Congratulations Nineol!!!
New: Tweaks to Furnaces
Rarity adds a chance to skip cooldown ticks. 10%, 15%, and 20% respectively for rare, supreme, and fantastic furnaces
Added an event message for when fire is fading in a furnace
Ovens will now burn as long as forges
Fire state will now be visible for ovens, forges, and stills
New: Added 3 new ways to call the guards
Right-click the attacker > Attacks > Call Guards
Right-click the guard > Draft Guard
Right-click the tower > Call Guards
New: You can now leave a village that you are a citizen of (not a mayor) by right clicking your body/inventory/settlement token and going to Manage > Settlement > Leave Your Village. In addition, players can no longer be invited to a village via right-click if they are currently in a village, and must first leave their village (just like /vinvite)
New: Added Waybread as a starter food item. This is no-drop/no-trade.
New: Improved crafting weight requirement information when creating items
Added an event message showing the amount needed for an item
Added weight required to Crafting Recipe window
Added a back button the Crafting Recipe window
New: Tweaks to Fountains
Decorative fountains will become Wall Fountains and be functional
Fountains will only display the water flowing model if they have a liquid inside
When examining fountains, you will see an event message saying whether the fountain is filling with water because it is on a water source or not
New: Added an option to disable the in-game Wurmpedia window
New: Added a client option ‘High Transparency Water’ under the graphics tab. This should make underwater animals easier to see
New: Speed penalties from a player’s currently equipped armor will now show when hovering over the equipment weight icon in the character window
New: Status effects that have an accompanying spell effect will now show the power when hovering over them
This month, you can feel like a nautical legend with the Trident skin! Available through the month of June in the Marks Shop at any settlement token, this skin can be used on metal spears to turn them into a triple pointed trident.
New tutorial on Golden Valley is now available for new characters – upon finishing (or skipping) that you will be able to teleport to Northern Freedom Isles through Harmony. If you want to play on Defiance, you must use the portal available in the starter villages of Harmony to transfer to Defiance.
PvE (Harmony) rules are the same as all other Freedom Isles servers, with the exception of rift, rift scouts and imbue crafting being currently disabled
The new UI Client is now the default one
The old UI client is still available through the Choose Client Shortcut
All elevation reset changes cross over to this server. (Listed below).
Maximum digging slope has been reduced to 150 .
Maximum surface mining / tunneling slope has been reduced to 60.
There now needs to be a minimum of 3 tiles between mine doors.
A deed will disband automatically after five chained deed drains.
Meditation abilities over level 9 have been disabled.
Hate Damage Bonus Now Increases lockpicking chance.
Element Immunity now only lasts 5 minutes down from 30.
Removed rare bonus from boats(No replacement for now).
Rare horse gear now takes less damage instead of granting a speed bonus.
Horses give birth faster.
Border crossing will be disabled, travel only available via portal.
Trader contracts will not be purchasable and traders cannot be placed.
Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town.
Increased cooldowns on Truestrike, Stoneskin and Continuum
Physical damage resistance and penalty effects from sorcery items changed to fall damage.
Karma home teleport has been disabled.
Hell horses and Unicorns cannot be hitched or ridden.
Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Fighting will cross back and forth, faith and meditation paths do not cross, and items do not cross.
Starting areas have a zone around them providing some extra benefits and restrictions
Much stronger tower guard spawns inside this zone instead of the normal ones.
Reduced damage from siege weapons.
Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.
Shorter raid windows than outside the starting islands..
Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.
Capitals cannot be located inside this safe zone.
Artifacts in the safe zone will lose charges every hour even when on players.
Battle camp towers cannot spawn inside or within 100 tiles of safe areas.
Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.
Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.
Lockpicking will always work even outside raid windows.
If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.
Valrei changes will be coming in a patch not long after release, we ran into issues and did not want to delay the PvP server for it.
There will be a few karma spells castable by anyone with a gem staff/karma to use them:
Summon Skeletons/Wraith/Worg
Mirrored Self
Stone/Ice/Fire walls
Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.
Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.
Increased shield/shield bashing skill outside of the safe zones.
Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.
Locate souls will have a reduced range; this will also include locating corpses.
Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.
Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.
New: Shield racks and Saddle racks have been added.
A saddle rack will hold empty saddles, bardings, and bridles.
Shield rack will hold any shield.
Both of these will only hold 15 items.
Both items will show woodtype
You can load 3 racks into a large cart and 12 into a wagon
New: Level 100 Archaeology title added
Change: The first month 2 silver premium option has been removed. New first-time packages will appear in the shop soon instead.
Since its inception the 2 silver introductory offer has not served the purpose it was originally designed to do, allow new players to fund their first premium time within the game. After reviewing the information regarding first time purchasers and alts, we have decided to remove this option.
In the coming days we will be adding new first time packages of premium, 2 months for €7.99 or 2 months and 5 silver for €11.99 as replacement introductory offers.
With this we will be also beginning to phase out the existing referral system, with ingame purchases as well as the new introductory offers via the shop no longer giving a referral.
Ingame first time premium purchases will also no longer give 2 silver cashback, and instead will be available for 8 silver.
New: A guaranteed creation result (no fail) has been assigned to low difficulty mass production bulk items.
For mass production bulk items below a certain difficulty, the item will be created even on failure, and will never be created with a QL lower than either 20 or the player’s skill, whichever is lower. Material QL cap still applies.
This only applies for simple item creation, not complex (multi-part) item creation.
This pertains to non improvable bulk items.
Examples of items include
Plank
Shaft
Rivets
Stone brick
String of cloth
Large nails
Small nails
Rope
Thatch
Clay brick
Clay shingle
Pottery shingle
Wood shingle
Yarn
Rounded stone
Kindling
New: An effective QL curve of armour, shields, and weapons up to quality 70 has been added.
Change: New player starting gear will be reduced in actual quality but follow the new effective quality curve on armour, shields and weapons.
The name of the deity you follow will now appear in your skill list next to the Religion catagory heading.
Fo
+15% skill gain to Nature & its sub skills, Healing & First Aid, and Cooking & its sub skills.
+2.5%-10% skill gain to Body Stamina, Soul Depth scaled by alignment.
Doubled the existing bonus to taming attempts.
20% slower food/water bar drain (Replacing previous +25% food gained when eating).
+1 range for Gardening/Forestry-dependent mouseover info (trees, grass, etc.).
+10% QL gain when improving cloth items.
(Bugfix) Priests get defensive CR bonus on steppe in addition to the other “natural” tile types.
Holy Crop
Flower spawns will increase.
Grass will grow faster.
Vynora
Removed 10% skill gain bonus from applying to Characteristics.
Vynora followers and priests still get +10% skill gain to all other skills, except Fighting.
+2.5%-10% skill gain to Mind Logic, Mind Speed scaled by alignment
5% shorter action timer when building walls.
10% shorter action timer when paving roads.
7.5% shorter repair timer.
No more faith loss for non-priests destroying pavement/structures.
+10% QL gain when improving wooden and clay items.
Vynora missions will return to Freedom.
Magranon
+15% skill gain to Fighting subskills, all “weapon” skills & their subskills, Archery & its subskills, and shields & subskills.
+2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.
+1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
+1 range for world slope/flatness mouseover info.
+10% QL gain when improving metallic items.
Ritual of the Sun
Meteor showers will occur and boulder-like meteorites will land across the server which have random metal type and can be mined directly for lumps. All metals except alloys and moonmetals will be possible
Difficulty of mining meteorites will be lower than mining an equivalent vein in a cave, leading to higher average quality of metals.
Meteorites will not change terrain, and will avoid landing on highways, deeds, structures, and deep water.
Libila
+15% skill gain to Religion & its sub skills, Alchemy & its Natural Substances, and Thievery & its sub skills.
+2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.
Ability to get meat from butchering human corpses.
+1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
+10% QL gain when improving leather items.
(PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.
Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering.
Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish).
Automatically targets your most severe wound, like healing spells.
Sets corpse as “butchered”, so there is a choice between this and butchering products.
When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mindstealer enchantment.
10-minute cooldown timer.
Rite of Death
Mushrooms will spawn far more often, and on significantly more tiles.
(PvE Only)
Far less skill loss on death, similar in most cases to dying on deed.
Libila followers and priests gain +15% combat damage (similar to a Magranon priest) and a bonus to Consume Corpse (see above) for the duration of the rite.
General Rite Spell Changes
To encourage long-term diligence instead of “grinding” them and to encourage all followers to pray from time to time instead of relying on mass-praying priests, only prayers and sermons that could cause valid Faith gains increase deity favour, which is used to charge Rite spells.
Your god will still retain favor if you have 30 Faith as a follower or 100 as a priest; the prayer or sermon needs to be valid and check for Faith gain, but Faith gain itself is not necessary.
Improvements to deity favor gain:
Missions now give deity favour, partially scaled by difficulty of mission.
Prayers and sermons now give 3 times as much deity favour as they did previously
Spell effect visible to players in status icons and the spell effects window, showing which Rites are in effect and when they expire.
Change: Pottery planters should now show “(Harvestable)” after name & planted herb/spice, but only when in a planter rack.
Change: Both versions of the Place command have been consolidated into one.
“Place” should now only appear in the main right-click menu, not under the “Move” submenu.
It will appear in the menu whenever it would have appeared in either place before.
It will automatically select the “drop & place” action when possible (i.e. when the player could pick up the item and drop it), and otherwise, it should use the slower action that moves the item across the ground in increments.
Change: Uncaring for a creature via right-click option now has a pop-up question asking if you’re sure you want to do it.
Change: Certain month based calculations are now defined as 30 days instead of 28
A month in upkeep is a 30 day duration.
Upkeep email will be sent at the 30 day mark (was previously sent at 28 days hence some confusion).
Characters who have never been premium will be deleted after 3 months (90 days) absence instead of 84 days)
Change: Trader changes including placement on deed only. See list below.
Traders can be placed on all servers now.
Traders can only be placed on a deed and will disappear if the deed disbands or the trader ends up outside the deed tiles due to resizing.
Traders will only SELL premium items via a new shop interface.
You interact with a trader via using the right click menu and choose ‘Open trader store’
Traders will deduct the cost of your purchase from your bank account.
Traders will reduce the deed upkeep cost by 20%.
Traders no longer need to be placed inside a building in order to open shop.
Traders will no longer have the ‘sell’ option in their right click menu.
Trader items have been reduced in price.
The Golden Mirror has been added to traders for 15 silvers.
Change: The Wooden Nameplate from the Marks redemption list has been reduced to 20 characters maximum.
Change: Details have been added to the Marks redemption screen for the Gift Box and the Tome redemption.
<1% – star gems, imbue potions, Rod of Transmutation, staff of land, pale mask, rare strange bone, cavalier helmet, plumed helm of the hunt, mask of the challenger, challenge statue
Magical Tome variations
Available variants: Red tome, Tome of incineration, Green Tome of Magic, Black tome, Blue tome, White tome, Libram of the night
Change: Large planter box farming adjusted to be more in line with tile based farming.
Rake quality, rarity, player skill, as well as just general tending of the crop will both increase yield and quality of the growing crop, matching that of tile based farming.
Harvest quality will now match that of tile farming.
Change: Level 70 butchering title changed to Slicer for both male and female.
Change: Creator signatures have been added to tapestries.
Change: The Stone Strike enchant bonus has been increased to up to 60% so that it’s beneficial at any mining level.
Bugfix: A number of tooltips have been fixed for grammar, spelling, clarity and factual information. See notes below:
Grammar fixes:
Added ending punctuation for effect descriptions that were missing them, for consistency
In-game stats that need to be recognized as such now have initial caps, e.g. “Fighting” skill and “Combat Rating”
Some other minor grammar corrections to individual descriptions
Factual errors/Outdated info:
Corrected Excel description to properly state it’s a defensive CR bonus, not a parrying bonus
Corrected healing resistance description to say it applies to magical healing, not just the Heal spell
Corrected PoP Stamina of the Vibrant Light description; it’s not 50% of anything
Corrected PoK death protection description, as it does protect fighting-related skills, just not Fighting
Clarifications:
Clarified PoL healing (previous description made it sound like your natural regen is 1.5 times as fast, which is wrong or at least very misleading)
Clarified Goat Shape affecting climbing ability, not the skill itself (this is also in line with the spell description itself)
Clarified confusing phrasing on stamina ring effect description
Added “for new players” to all newbie buffs, previously only on one of them, for more clarity to newbies
Added specific numbers for sorcery damage reduction buffs, since the damage increase debuffs had them and this info is already public.
Misc.:
Several god-related effect names and descriptions were somehow swapped. For instance, Spirit Fervor was instead named “Deity combat rating bonus” with “Spirit Fervor” as the description. This has been rectified.
Bugfix: Various spelling and grammar fixes.
Bugfix: Fixed an issue where the improve icon on a high quality item with a high skill would often not change to the proper icon.
Bugfix: Fixed meditation rug rarity-based bonus to meditation skillgain.
Rare = 10% bonus to skillgain.
Supreme = 20% bonus to skillgain.
Fantastic = 30% bonus to skillgain.
Bugfix: Mashed, minced, wrapped, and non-raw (cooked, steamed, fried etc.) food should no longer go into FSBs.
The following items will still go into bulk bins:
Flour
Dough
Filleted fish/meat
Diced meat
Chopped vegetables
Ground herbs and spices
Bugfix: Referrals should now properly grant 1500 marks upon redemption.
Bugfix: Another fix to resolve instant decay of anchors when raised.
Bugfix: Fixed a few issues with recipes and ingredients as stated below.
Prevent more salty and non-salty liquid foods from mixing.
Corrected Lore option mistaking white sauce for mayonnaise
Show more information for simpler items in recipes e.g. “fish fillet <snook>”.
Bugfix: You can no longer take a portion of honey or use the place keybind on liquids.
Bugfix: Fixed some combat issues resulting in the priority issues change.
PvP Change: Elevation is now a Premium Only server.
If you are currently on Elevation and not premium you will be given a chance to leave the server for either your Home Server or Freedom Isles.
PvP Change: Added 70 fight skill and premium requirement to capturing battle camps.
PvP Bugfix: Possible fix for an issue which would cause the founding of a PMK to crash instead of properly completing the founding.
ART bugfix: Pickaxe heads should now have the correct model.
New: Holding autowalk key instead of pressing it once will align your mount or vehicle to nearest 45 degree angle
New: Added mount controls option to the Game settings
This replaced the “Rotate player with mount” option
You can either use the regular control scheme (no change), rotate player with mount, or rotate mount towards the camera when moving
Change: The third person camera is now more smooth when riding a horse
Bugfix: Added the third person keybinds (CHANGE_VIEW, ZOOM_OUT, ZOOM_IN) to the keybind settings
Bugfix: Adjusted the quality of water reflections
This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish.AcceptPrivacy and cookie policy
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.