Halloween Arrives In Wurm Online

Hey all you ghouls and goblins, it’s time to celebrate the season of creepiness! Slay your way through the forests, mountains, and deserts for your chance to find some new Halloween drops, and grab your shovel or trowel to dig up some grave- errrr, spooky themed archaeology fragments.

Note: The Spooktacular Skill Gain Event is not yet active and will begin with the scheduled update

Patch Notes 21/OCT/2021

Change: Tweaks to mixing dye

  • Color components that are equal in each dye will never be changed in the result. In other words, two dyes with the same amount of red will result in mixed dye with that same amount of red regardless of quality level.
  • Color components that are not equal in each dye will always result in a change in the final product, rounding toward grey (128). In other words, if 1g of RGB 200,200,200 dye is mixed into 10,000L of RGB 1,1,1 dye, the resulting dye will be RGB 2,2,2. This is a special case only applied when the change would have otherwise rounded to nothing, such as when mixing vastly different quantities of dye.
  • Color mixing is rounded to whole values later in the calculation, resulting in increased accuracy of mixing in certain cases.

October’s Monthly Skin

October’s “Seeker’s Lantern” skin will light up your world with a whole new style. Perfect to carry around as a light source, or to use as decor! Available through the month of October in the Marks Shop at any settlement token, this skin can be applied to a lantern to give it a unique and fancy look.

Patch Notes 23/SEP/2021

  • Bugfix: Animals will now correctly eat unbutchered animal corpses.
  • Bugfix: Beverage recipes will now add to the cookbook when the player is offline.
  • Bugfix: Corrected the spelling of the name Rhythm for newly born animals.
  • Bugfix: Examine animal will now show correct information about which containers they will eat from in an area.
  • Bugfix: Fixed a text error when trying to bury a corpse on someone else’s deed
  • Bugfix: Fixed a text error during rifts.
  • Bugfix: Fixed problems with creatures packing grass and lawn.
  • Bugfix: Fixed situations where animals were not eating correctly when in mines.
  • Bugfix: Fixed the issue of the extra sleep bonus hour not showing when reaching max sleep bonus via achievements and then purchasing the extra sleep bonus via Marks.
  • Bugfix: Increased the chance of animals getting fat when they eat hay.
  • Bugfix: Magranon’s Fire will now fuel fireplaces correctly
  • Bugfix: Pet Bowls will no longer drop through fences.
  • Bugfix: Pick Stuff Up trait and the Stationary trait should now work correctly.
  • Bugfix: Prevented Hay items appearing as Valrei mission demands
  • Bugfix: Removed Hans and Simeon from the generic creature name list.
  • Bugfix: Spirit guards will fight back on the edges of villages now.
  • Bugfix: Tools will now take damage when removing pavement (surface and mine), removing mine door, and removing cladding.
  • Bugfix: Animals can now breed when slightly hungry.
  • Change: Stealthed players are no longer considered for drake/scale if they are stealthed when the kill happens.
  • Change: The manage animal menu will no longer close when selecting options like un-tame or un-brand and will instead reopen the animal manage window after.
  • New: Added the new title for 100 Large Metal Shield. Congratulations Neowyn!

Animal Breeding Tweaks:

  • Speed/Draft/Output traits will now have a large chance to be ignored during selection if the creature has no use for those traits.
  • Improved chance to pass on dominant traits.
  • Reduced how common misc traits are to pass on
  • Existing traits passed on from 1 or more parents are more likely to pass than newly generated traits.
  • Sick trait is now much less likely to kill something.
  • Increased the chance a bit to pass on the color of the parents.
  • Negative traits no longer get a bonus to pass down to offspring.

September’s Monthly Skin

The Staff of the Dragon, adorned by a tiny little replica of its namesake, has arrived! Available through the month of September in the Marks Shop at any settlement token, this skin can be applied to a metal staff to give it a unique and fancy look.

July’s Monthly Skin

Fire up the forges, the Blacksmith’s Hammer skin has arrived! Available through the month of July in the Marks Shop at any settlement token, this skin can be applied to your hammer to give it a special look and fancy Dragon Forge logo.

Patch Notes 17/JUN/2021

  • New: When inbreeding creatures, it will now display a message for you if you are above level 30 Animal Husbandry, telling you they are related at the start of the action.
  • New: Added the ability to drag and drop equipment onto animals, and an option to quickly unequip animals.
  • New: Inspect Animal is now allowed to be used through a fence.
  • New: Added new titles for Soul Strength
  • New: Added new title for 100 skill in Natural Substances.
  • New: Added new title for 100 skill in Two Handed Swords
  • New: Icons for Hay
  • Change: All creatures have had their base carry weight increased to help account for the splitting of speed and draft traits.
  • Change: Decreased penalty from added weight in vehicles and for using non-draft horses.
  • Change: Reduced the chance overall to get negative traits using the new system, additional small reduction in negative trait chance is added based on breeding skill.
  • Change: The inspect window will now show a separate line with “It has been bred in captivity” or “It is a wild creature”, to avoid showing “bred in captivity” in the trait list.
  • Change: Feeding troughs can no longer be locked
  • Bugfix: Pet Bowls can now be improved
  • Bugfix: Pet Bowls no longer stack into a pile when on the ground
  • Bugfix: Saddled animals will properly return to their original position after eating from a container
  • Bugfix: Corrections made to ensure animals in general return to the original position after eating.
  • Bugfix: Animals will no longer eat out of a locked hitching post if not hitched to it.
  • Bugfix: Renaming items on ground will now instantly show the new name
  • Bugfix: Prevent hitching post hell horses getting angry when eating from the ground.
  • Bugfix: Swimming sound will no longer continue to be heard after you embark on a boat if you’ve been swimming.
  • Bugfix: You will now hear a drum roll for the moment of inspiration when finding a rare coin.
  • Bugfix: Characters will now leave the world correctly after logging out.
  • Bugfix: Sickle use timer will now consider, rarity, skill, ql, runes and enchants.
  • Bugfix: Fixed parent names being swapped in inspect animal window
  • Bugfix: Increased the default window size for the Inspect Animal window.
  • Bugfix: Fixed in-game Wurmpedia processes using up a lot of memory, even after closing the game. The JCEF process should close properly once the game client is closed.

Please report any other issues of the JCEF process using up a lot of memory in the client bugs section, so we can track those down if they still exist.