General Changes:
- Added identify option to fragments when outside of inventory.
- Removed player god favoured messages.
- Tweaked max difficulty of archaeology actions to scale correctly at higher levels.
- Changed the speed penalty of all plate helms to be the same.
- Changed mask fragments to need 10 to combine them instead of 3.
- Tweaked valrei fight movement code so deities don’t dance around in the same spot and waste their turn.
Mission Changes:
- Changed how mission rewards are displayed and work.
- Missions that weren’t giving rewards properly previously should now give them properly again.
- Rewards overall should be a bit higher now, and display correctly on the mission window for each type of mission.
- We’ll be monitoring completion rates and feedback on these and tweaking as needed in the coming weeks.
- Tweaked chances for certain types of missions to spawn, lowered the chance of build epic structure missions to spawn overall.
- Changed sacrifice creature missions so that you do not need to be a follower of the god to sacrifice the creature.
- As long as you are in that god’s domain you will be able to sacrifice the creature, you will just not get any favor for it if you are not a follower of that god.
- Fixed build epic structure missions so they properly accept newly built structures that are in the correct location.
- Fixed creature related missions so they cannot spawn with baby creatures (lambs, foals, etc)
- Fixed enemy missions on home servers so they have a chance to spawn properly at lower difficulty.
- Fixed player god missions on non-epic servers so they don’t respawn.
- Fixed valrei fights so that player gods aren’t thrown into random fights.
- Fixed avatars spawning as the wrong kingdom for missions.
General Fixes:
- Fixed rideable creatures with lingering traitor marks so they don’t resize to huge.
- Fixed identifying fragments so it is possible while embarked.
- Fixed destroying pavement while inside caves.
- Fixed dragon armour so a metal brush cannot remove the colour from them.
- Fixed fragments to not be smeltable.
- Fixed combined fragments appearing with negative enchantments.
- Fixed items in FSBs transferring to other bulk bins with their data intact.
- Fixed tamed creatures having a mind of their own and wandering off sometimes.
- Fixed traders so they will properly stock wagoner contracts.
- Fixed kingdom influence messages reporting the wrong percentages.
- Fixed creatures attacking through walls and from a long distance.
- Fixed fragments to correctly send the imp icon all the time.
- Fixed an issue with fragment materials.
- Fixed an issue with using a portal from GV to Xanadu not keeping the starter deed information.
- Fixed an issue with first time premium payments not syncing correctly with the login server.
Client Changes:
- Added rain occlusion – rain and snow will no longer appear under roofs. (GLSL and FBO must be enabled in your client for this to properly work)
- NOTE: This does not mean that paved tiles inside buildings will no longer have the snow texture.
- New mine doors should only appear where they are placed.






