Please be aware that next week, as part of the weekly maintenance restart, we will be upgrading to a new game client, which uses Java 21 and is expected to improve memory usage and resolve some crashes and stutters. Please note that the servers will be down during this upgrade, which we expect to take around two hours. We thank you for your patience while we complete this upgrade.
Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.
Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.
Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.
Bugfix: Reduced server lag caused by certain player actions.
Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.
Client Changelog
Change: Animated models should use up less client memory.
Bugfix: Fixed distant trees flickering in certain circumstances.
Bugfix: Fixed the client occasionally freezing during combat.
Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.
This update, in addition to the changes listed below, contains a significant number of server code optimization tweaks to reduce server lag.
New: Added title for 100 Halberd. Congrats Melissablueflame!
Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.
Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.
Bugfix: Fixed typo in message when someone nearby quenches an item.
Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.
Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.
Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.
Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.
Bugfix: Fixed an issue where transferring off a server might fail.
Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.
Bugfix: Wagoner and highway tweaks and bug fixes:
Fixed a potential case of new wagoners being created on the wrong bridge or map layer.
Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).
Fixed wagoner camps not working or spawning properly on the upper floors of buildings.
Fixed wagoner creation being blocked due to uneven ground if they’re being created on a bridge anyway.
Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner’s way.
Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.
Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message “Highway markers must be planted on corners between paved tiles”, “paved tiles” has been changed to “tiles with pavement, bridges, or solid floors”.
Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances
The maps from this year are located in the “February 2025” folder for each server.
This year, we’ve included the “routes” maps, showing all of the roads in the highway system on PvE servers, so you can see how highways have changed over time since those were previously released, in 2017 and 2020.
We hope that the new maps will let you travel easier and give you a better overview on what has changed over time in the world of Wurm. Enjoy!
New: Added title for 100 Clubs. Congrats Jakerivers!
New: Added title for 100 Archery. Congrats Wiluss!
New: Added title for 100 Reflex Bow. Congrats Wiluss!
Change: The Ring of Unity can be improved now.
Change: Server lag caused by server transfers should be reduced now.
Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.
Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn’t be.
Bugfix: Fixed examine action doing nothing for some skin tokens.
Bugfix: Clarified the names of item skin tokens by adding “skin” to the end of the name when spawned, and made capitalization of skin names more consistent.
Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.
Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.
Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.
Bring some elegance into your home with the “Merry Flowers”! These vibrant red blooms come nestled in an exquisite crimson vase, usable as instant mood-lifter – no green thumb required!
This skin for the pottery jar is now available in the Marks Shop at any settlement token through February.
“Merry Flowers – A beautiful flowering plant in a crimson vase.”
Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.
Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.
Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.
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