- A lot of tweaks were made to tents to make them work more like we stated. PLEASE NOTE that we made an error in the post where we describe the functionality – only the newbie tent does not need to be locked on the freedom servers. The other tents should work like normal containers and can be taken unless locked, as well as lockpicked in the wild. Subject to change if this makes them a lot less usable but there has to be a way of getting rid of tents littering an area.
- You can now lock pavilions but they are not containers
- Colour of vote-question reminder in event tab changed
- Added a note to end of voting screen to say “There is no guarantee that any majority vote will result in the implementation or removal of anything.”
- Added instructions to top of list of voting questions
- Added permissions check (for desecration of altars on deed)
- You can no longer bash wall plans
- Source springs and fountains will now replenish more often
- Changed so unhitch does not use an active item
News Update: Work And Progress. Week 20
Tents and Timber Framed Walls!
- Hello explorers! We’ve just made it tons easier to explore and survive in Wurm with the addition of tents! Every newbie gets a basic one, but there are other tents available for construction as well. They all share the same basic functionality though:
- You can store items in them, you can tie a creature to them, and you can spawn at them if they are within your kingdom.
- On non-PvP servers you can’t loot other peoples tents, and on the other servers they act like other containers as they can be locked.
- The newbie tent can not be destroyed, but it doesn’t last long in the wilderness. Other tents may be destroyed though, just like chests but a lot easier.
- You create most tents from shafts, cloth, rope and pegs.
- Newbie tents are non-tradable.
- You can’t add or remove things from them in inventory. Just drop or take tents to place them outside deeds.
- They make you happy!
- Timber Framed Walls are live! Enjoy these new cosy designs for your house.
- Hots pmk crown should now work properly for crowning a successor.
Please update your password retrieval information
- All questions and answers for retrieving your password via email have been reset. The reason is that a bug occurred when GMs changed an email manually. Make sure to set a new one using /changeemail in a chat window.
- Smelting improved for armours
- A bug where becoming KOS on deeds on non-PvP servers allowed certain griefing actions was fixed
- It is no longer possible to care for Valrei avatars or unique creatures. Existing avatars not active in a mission may be removed by GMs since they remain because of a bug.
- Bug fix for resizing but keeping same number of tiles n-s and e-w
- Fix for teleporting to settlement token (as opposed to centre of settlement)
- Missions no longer should require mycelium on non-pvp servers
- Braziers on deed should now be lit like other lamps
- Items on ground with visible decay should now properly change model when taking damage or being repaired
News Update: Work And Progress. Week 19
Enclosure rule no longer effective
- As per the last weeks notifications, changes and updates to pricing, the enclosure rule is no longer effective and off-deed fences are no longer protected by the GMs.
- In an update soon to come (hopefully tomorrow), there will be tents which will help protect newbies. More info on the functionality when the update arrives.
- We still haven’t decided on a course of action regarding the highway rule so that one is still in effect.
News Update: Work And Progress. Week 18
Great test results
Todays Mega Server test was hugely successful. We were running a 1024 square kilometers modifyable map with 200 000 creatures and 300 players and measured 0 server lag. If we hadn’t run into issues with our Content Delivery Network, we’d have more players online but this gave us confidence that we can release this fantastic region.
We’ll announce release date for this map next week and keep you posted about any upcoming changes.
Thank you everyone who participated and you who tried to but couldn’t make it!
Mega Server 2 test soon starting
Time to download the new test client!
As usual, you find it at http://www.wurmonline.com/client/wurmclient_test.jnlp
The test starts in 30 minutes from this post. The server is online but denying connections right now.
The goal of the test is to see how many players the server can manage at once and how much lag is induced on the server.
The size of the server is 1024 square kilometers of fully modifiable terrain and it has 200 000 autonomous creatures roaming around. We encourage creating multiple accounts. There is no need to register, just select a unique name and log on.
We have disabled the “test” option where you could create a lot of items easily since it may have affected the test too much last time.
If you have issues downloading the graphics packs, you may have to delete the old test_graphics.jar files found in the packs folder.
Enjoy!
Mega Server test Tuesday 29 April 23.00 CEST/5 PM EST
With short notice due to a new deadline, we announce our next Mega Server test tomorrow evening Swedish time. The time is selected for being one hour before normal peak time, and we will run it for as long as player count increases which should be somewhere around one to three hours.
In order to participate, you do not have to register – just download our standard test client found at http://www.wurmonline.com/client/wurmclient_test.jnlp
Since the graphics and sound packs take quite some time to download please do it as soon as possible. The client currently links to our standard test server but will be relinked a while before the test starts. If you come to the old test server during the test, close the client and redownload it.
This server is 4 times the size of Independence, so a bit smaller than we had initially hoped. It’s still 16 times our standard servers which is a huge improvement.
Just like the last time, Rolf will be experimenting with live streaming on twitch.tv/codeclub
Well met!



