- The server was updated with some code optimisation for position handling. This led to a small position rollback so you may have to trackback some mounts.
- A bug with creature armour was found. They should now show more or less vulnerability to different types of weapons. Some creature types will have moved around in the power ladder so take care.
- The Epic portal bug is fixed. Any voided characters should be set back to the start server by GMs and walk through again.
- You may now use archery and Great Helm again.
News Update: Work And Progress. Week 3
Java manifest proper fix
- Apparently we fixed the manifest issue with Java in the wrong way initially. Now that the new Java version has been released we could debug it properly.
- The bug where the water surface was invisible has been fixed
- Several crash bugs fixed
- Looping terrain fix
- The unstable client now shows large sign text
Client and Server updates
- The client had to be updated due to a manifest change in the new version of Java. We still had some improvements left we planned to do but it seems stable.
- The client was updated to a new LWJGL version (2.9.1)
- Some previously missing tile types should now be visible again. There is still a visibility bug with mine doors.
- There is a known bug with water rendering. We’ll fix it as soon as possible.
- There is a known bug with signs and the font. We’ll fix it as soon as possible.
- Mines may look invisible from the outside until you enter them.
- There are some general fight tweaks:
- Aggressive style damage was tweaked upwards
- Defensive style damage was tweaked upwards
- You now receive CR bonus for attacking while aggressive
- You now receive CR penalty against attacks while aggressive
- Players now receive inverted gank CR bonus so you’ll be harder to hit (due to congestion)
- Mounts should now be targeted more seldom
- Tower guards were made slower
- We’ll evaluate a new behaviour for off-deed mine doors. They now work like other doors and stay open to enemies 2 minutes after being passed while fighting
- Battle camps now take 10 minutes to conquer
- Battle camps now have 60 tiles radius influence
- While in your own battle camp area you now receive +3 Combat Rating
- Current battle camps have been removed and will be replaced more strategically
Join in testing the new Fighting Tweaks!
News Update: Work And Progress. Week 2
Slew of bugfixes
- There are now portals between the Epic cluster start cities for each kingdom. It was decided that the pros outweight any cons at this time.
- Entities on Valrei now slowly regen vitality
- Deities on Valrei will now avoid squares where they died to a sentinel for a while
- A bug where it was possible to get affinity on deed for same pmk kills on the Chaos server was fixed
- Gift wrapping has been disabled for now since it was mostly used for other things and sometimes bugged out
- Fixed an issue where you gained no fighting skill close to 100
- Artifacts are now fantastic
- Artifact weapons now have Nimbleness and Circle Of Cunning
- Lots of Creator “0” tags were fixed.
- A bug where adding materials of very high ql to an advanced item yielded too little ql gain
- Creature count was doubled on Elevation
Intermittent access
We experience network access issues to our game servers. Please take care and avoid playing in dangerous situations since you may lose link to the game. The servers are up and running but some routers along the way are having issues. We are investigating the matter and hope the situation will be resolved soon.
Update: The issues were resolved fairly quickly.
From all of us to all of you
We had some issues with handing out the Christmas gifts this year but they have been spiced up with some sleep bonus and it’s time for us to share our wishes for a Merry Christmas. We do it with this image by Emil. Our recommendation is to play some jingle bells while viewing.





