Tents tweaked

  • A lot of tweaks were made to tents to make them work more like we stated. PLEASE NOTE that we made an error in the post where we describe the functionality – only the newbie tent does not need to be locked on the freedom servers. The other tents should work like normal containers and can be taken unless locked, as well as lockpicked in the wild. Subject to change if this makes them a lot less usable but there has to be a way of getting rid of tents littering an area.
  • You can now lock pavilions but they are not containers
  • Colour of vote-question reminder in event tab changed
  • Added a note to end of voting screen to say “There is no guarantee that any majority vote will result in the implementation or removal of anything.”
  • Added instructions to top of list of voting questions
  • Added permissions check (for desecration of altars on deed)
  • You can no longer bash wall plans
  • Source springs and fountains will now replenish more often
  • Changed so unhitch does not use an active item

Tents and Timber Framed Walls!

  • Hello explorers! We’ve just made it tons easier to explore and survive in Wurm with the addition of tents! Every newbie gets a basic one, but there are other tents available for construction as well. They all share the same basic functionality though:
    • You can store items in them, you can tie a creature to them, and you can spawn at them if they are within your kingdom.
    • On non-PvP servers you can’t loot other peoples tents, and on the other servers they act like other containers as they can be locked.
    • The newbie tent can not be destroyed, but it doesn’t last long in the wilderness. Other tents may be destroyed though, just like chests but a lot easier.
    • You create most tents from shafts, cloth, rope and pegs.
    • Newbie tents are non-tradable.
    • You can’t add or remove things from them in inventory. Just drop or take tents to place them outside deeds.
    • They make you happy!
  • Timber Framed Walls are live! Enjoy these new cosy designs for your house.
  • Hots pmk crown should now work properly for crowning a successor.

Please update your password retrieval information

  • All questions and answers for retrieving your password via email have been reset. The reason is that a bug occurred when GMs changed an email manually. Make sure to set a new one using /changeemail in a chat window.
  • Smelting improved for armours
  • A bug where becoming KOS on deeds on non-PvP servers allowed certain griefing actions was fixed
  • It is no longer possible to care for Valrei avatars or unique creatures. Existing avatars not active in a mission may be removed by GMs since they remain because of a bug.
  • Bug fix for resizing but keeping same number of tiles n-s and e-w
  • Fix for teleporting to settlement token (as opposed to centre of settlement)
  • Missions no longer should require mycelium on non-pvp servers
  • Braziers on deed should now be lit like other lamps
  • Items on ground with visible decay should now properly change model when taking damage or being repaired

Client fix

  • The animations for first person no longer uses third person animations
  • Sharks no longer bash fences
  • Fix for title list not showing correctly when “It’s a Trap” is in list

Happy Easter everyone!

  • We celebrate this Easter by doing two things: upping creature AI a bit, and nerfing lava spawns which were making a bit of a mess. Enjoy! Hopefully the Easter Bunny pops by so don’t forget to check for your egg come Saturday! Remember, the Bunny likes to hide it in grass.

Creature move bugfix. Mission tweaks

  • Domestic creature pathfinding fix
  • Sleeping in beds on other deeds should now properly remove your model
  • Changed Valrei behaviour according to this forum suggestion.  (No delay between missions. Every mission completed advances a set move timer instead. You may set deity target hex by spending a lot of karma using Commune on an altar on Epic servers)
  • Attempting to snipe or ignore deity accounts should no longer cause continuous error messages
  • Fixed a reason for the erroneous regions in Epic build mission target descriptions
  • Creation missions will no longer require altars or similar decorations
  • Creation missions will no longer require large ships
  • Cut down tree missions now follow the settlement borders better

Rice and creatures tweaks

  • Made finding rice on grass tiles near water more common. Made it so there is a very small chance of finding rice regardless of distance from water (or skill)
  • Added / amended titles from the player suggestions
  • Made prey inside settlements or hitched exempt from the new hunting

Creature ai and email management

  • The command used to set the email for an account, /changeemail now requires a password and brings up a popup window. You may also set your password retrieval information there now.
  • As you may have noticed, the creatures behaved strangely this weekend and assembled in certain areas. They should now be less nervous and behave more normally.
  • Certain selected creatures such as deer and bison are now considered prey and may now be hunted by carnivores while trying to avoid them.
  • Modified woad, so its easier to get higher ql with better botanising skill (especially on steppe)