Catapults, Valrei, PMK tweaks

  • Catapulting skillchecks tweaked
  • Curb damage tweaked
  • Valrei: Demigods will no longer attack friendly gods
  • Valrei: When a Demigod slays an enemy, any items that enemy carried will be scattered on the map. The current Source Diamonds were moved to random regions
  • The ruler of a PMK may now expel kingdom members at will
  • You can no longer invite players with negative reputation since in order to avoid leave-grief-join abuse
  • The Physical Damage buff and Poison debuff for Epic abilities have been tweaked downwards

 

Towers, terraforming and floorboards

  • The current floorboards will look a bit weird until we update some clientside things
  • You may now aspire to become kingdom leader about once per real day
  • Champions may no longer use /transfer on Chaos to convert to Libila
  • Kingdom tower construction and continuing should now check for enemy kingdom 150 tiles away if you build it outside own kingdom and 60 tiles if you build it within
  • Epic terraforming events were toned down in scale pending tweaking
  • Flattening and levelling is now enabled for caves again

Cave levelling/flattening temporarily disabled

  • The new feature where you were able to raise and level inside caves using concrete had to be disabled for now but it will probably be back next week after some tweaking.
  • Enchants shattering was tweaked and generalized. Some enchants now have a lot less chance of shatters while failing now always has a very small risk of shattering.
  • The reason for some recent crashes was fixed
  • Various epic missions have been tweaked and debugged.
  • The /time command now gives information about when you started playing Wurm
  •  There’s a new premium only “/snipe playername” command which will mute the player if enough people issue it roughly at the same time. You have only one snipe per time period. The algorithm behind it is deliberately fussy in order to prevent abuse. The command “/ignore playername” has automatic snipe functionality.

 

A few custom kingdom changes

  • Since custom kingdoms are meant to be a community feature and not a way to gain extra powers, the requirements to form one has been increased again to 40 players.
  • For the same reason, custom kingdoms may no longer create new alliances. Existing kingdom alliances can remain though.
  • The cost and time for casting wall spells have been tweaked upwards (to 400 karma)
  • We are now using a new support ticket system
  • The friend list has been updated in order to reduce the strain on the login server

Money Distribution!

  • We have greatly improved the way money is distributed in Wurm by making it possible to sell low value items to traders and tokens by selecting the item, right-clicking the trader (or token) and selecting sell. You will receive up to 10 iron coins per item like this and may currently earn up to 5 copper coins per hour. You can find a more elaborate description of the system in City Hall at http://forum.wurmonline.com
  • Hate path tiles have been bugfixed
  • When joining a custom kingdom, village alliances are now broken. If you were the head of an alliance the alliance is disbanded.
  • You can now right-click rock shards and select Discard to get rid of them immediately.
  • You can bind SELL in the client console. It will work both for selling and discarding.
  • Mycelium now spreads properly to bush tiles

Newbie buffs

  • Newbies now receive a few buffs the first 24 hours, making it easier to survive in different ways.
  • A bug with mission generation on Valrei was fixed. When there was an enemy in the target hex no mission was generated.
  • Champions will no longer be able to change kingdom under most circumstances.