Moved rarity drumrolls
- Most rarity drumrolls have been moved to the end of the action by strong demand
- PMK rulers may now remove settlements. The settlement converts to the template kingdom after 24 hours with warnings every half hour.
- Hell Horse fire breath damage was toned down a lot.
- Being expelled from a kingdom no longer triggers the two week grace period
- Optimisations in the code has made restarting the game servers faster
Armour fix for creatures, minor position rollback
- The server was updated with some code optimisation for position handling. This led to a small position rollback so you may have to trackback some mounts.
- A bug with creature armour was found. They should now show more or less vulnerability to different types of weapons. Some creature types will have moved around in the power ladder so take care.
- The Epic portal bug is fixed. Any voided characters should be set back to the start server by GMs and walk through again.
- You may now use archery and Great Helm again.
News Update: Work And Progress. Week 3
Java manifest proper fix
- Apparently we fixed the manifest issue with Java in the wrong way initially. Now that the new Java version has been released we could debug it properly.
- The bug where the water surface was invisible has been fixed
- Several crash bugs fixed
- Looping terrain fix
- The unstable client now shows large sign text
Client and Server updates
- The client had to be updated due to a manifest change in the new version of Java. We still had some improvements left we planned to do but it seems stable.
- The client was updated to a new LWJGL version (2.9.1)
- Some previously missing tile types should now be visible again. There is still a visibility bug with mine doors.
- There is a known bug with water rendering. We’ll fix it as soon as possible.
- There is a known bug with signs and the font. We’ll fix it as soon as possible.
- Mines may look invisible from the outside until you enter them.
- There are some general fight tweaks:
- Aggressive style damage was tweaked upwards
- Defensive style damage was tweaked upwards
- You now receive CR bonus for attacking while aggressive
- You now receive CR penalty against attacks while aggressive
- Players now receive inverted gank CR bonus so you’ll be harder to hit (due to congestion)
- Mounts should now be targeted more seldom
- Tower guards were made slower
- We’ll evaluate a new behaviour for off-deed mine doors. They now work like other doors and stay open to enemies 2 minutes after being passed while fighting
- Battle camps now take 10 minutes to conquer
- Battle camps now have 60 tiles radius influence
- While in your own battle camp area you now receive +3 Combat Rating
- Current battle camps have been removed and will be replaced more strategically
Servers available again
All game servers are up and running again after a minor hardware glitch.
A few game servers inaccessible
A few of our game servers are inaccessible due to a hardware failure. We are working on the problem. The servers affected are Celebration, Deliverance, Pristine and Release. We will keep you posted when we know more about the problem.




