Happy Easter!

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Easter is upon us again, and it seems the Easter Bunny is out on the prowl again, looking all over the lands of Wurm for those fresh and crisp carrots!

The Easter Event runs from Sunday, April 5 2026 10:00 CEST until Wednesday, April 15 2026 10:00 CEST.

How to participate
You can do your part in helping the Bunny fill his stomach by crafting an Easter Nest and placing a carrot inside.

Rewards
If you’re lucky, he might leave you one of the new kinds of Draconic Easter Eggs in return, or lead you on a treasure hunt to find the new Easter Wreath.

Last year’s event rewards are also available this time!

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Extras
During the entire event, we’ll also be running a 20% increase in skill gain and a 20% boost to affinity gain chance.

Happy Easter from the Wurm Online team!

March 2026 Monthly Skin

Yes, a painting skin again! Last one for a bit, so make sure you don’t miss out on this chance to decorate your walls!

This skin is available through March 2026 in the Marks shop.

The Rider and Oak Tree skin can be applied to the oil painting item.

A charming painting featuring a rider and oak tree amidst a field of poppies.

Monthly Skin Reruns

Here are this month’s skin reruns, available for purchase in the in-game silver shop only until the end of March 2026:

  • Winged Helm (open helm)
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  • Menacing Medium Maul (medium maul)
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Patch Notes 24-MAR-2026

Server Changelog

  • Change: Within settlements, items which could previously only be rotated by whoever created or dropped them, may now also be turned by whoever has permission to turn items in that settlement. This was already the case for Epic mission structures, but now also applies to guard towers, colossi, and a handful of smaller items such as bedrolls and amphorae. This change does not impact the ability to move items, only to turn them.
  • Change: Witch’s hats now function as armour equivalent to cloth armour.
  • Change: Several non-craftable items may now be improved with the following skills.
    • Leatherworking: Goblin war bonnet, crown of the troll king, witch’s hat, black-winged shoulder pad, pumpkin shoulder pad.
    • Weapon smithing: Staff of land.
    • Cloth tailoring: Soft cap.
    • Plate armour smithing: Horned helmet of gold.
  • Change: Some previous changes to creature spawning were not enabled on Northern Freedom Isles servers or Defiance. This has now been enabled on all servers, so creature spawns there should now match other servers more closely.
  • Change: The following rift items have been enabled on PVP servers:
    • bracelet of inspiration
    • soul stealer necklace
    • artisan necklace
    • necklace of replenishment
    • socketed ring
    • artisan ring
    • seal ring
  • Change: A warning has been added to the rift store on PvP servers indicating which items are disabled there.
  • Change: Trimmed extra “.0” from skill milestone messages.
  • Change: Tweaked how creatures re-acquire a target after getting bored of chasing them previously.
  • Change: Players can now raise a ship’s anchor from the ground without being embarked, if they can command the ship and no one else is currently commanding it.
  • Bugfix: Fixed an issue where height was being calculated erroneously, causing players to be unable to embark on ships on slopes too close to land. The new embark checks introduced March 10 were temporarily disabled while resolving this, and have been enabled again now that the problem is solved.
  • Bugfix: HotA battle camp guards spawning after this update will properly target and chase players. They have also been made a bit tougher than normal kingdom tower guards.
  • Bugfix: Burying a corpse with a gravestone now works with any shovel you are carrying, not just in your inventory. For example, it will also find a shovel in the toolbelt you’re wearing, equipped in your hand, or in a backpack.
  • Bugfix: Fixed rift beasts possibly escaping from their rift scout camp after a server restart.
  • Bugfix: Fixed an issue causing guards to not path towards their target until completing their last path.
  • Bugfix: Attempting to climb while stunned should no longer put you into a bugged state, preventing stamina regeneration and being able to toggle climbing again.
  • Bugfix: Fixed player’s target not being cleared properly when the opponent dies due to damage reflected by AoSP. This resulted in not being able to regenerate stamina until you got away from the opponent’s corpse

Client Changelog

  • New: Added a turning animation to the player body while running, visible while using the third person perspective.
  • Change: Selected object outline can now be toggled by a new button. This replaces the recently added deselect button to save on precious space on the select bar.
  • Bugfix: Opening the silver shop by using a trader while having it already open will no longer get it stuck and unable to be closed without restarting the client.
  • Bugfix: Terrain should no longer show a black texture on corner paved tiles next to an open mine door.
  • Bugfix: Selection outlines should no longer remain visible if the object they’re highlighting has been destroyed.
  • Bugfix: Fixed Event chat window flickering due to action queue changes, happening even when the queue was hidden.
  • Bugfix: Terrain near water should no longer cause z-fighting visible from a distance.
  • Bugfix: Fog should no longer affect the character preview shown in the Character window
  • Bugfix: Shadows should no longer show on top of the character in the Character window on Legacy renderer
  • Bugfix: Fixed the quickbar’s own select bar not updating the available action list if the main select bar component was hidden.
  • Bugfix: Modifying the cave floor or ceiling will now properly update the selection outline.
  • Bugfix: Reduced memory allocations in the game code, leading to less overall memory usage and reduced stuttering.

Art Changelog

  • Bugfix: Added corpse mappings for camp guards.

Patch Notes 10-MAR-2026

Server Changelog

  • New: Automated Messages for level up milestones in Village and Alliance chat.
    • When reaching certain skill milestones, a message will be posted in both Village and Alliance chat.
    • There are 4 new options in the profile to configure this feature (right click body in character window -> Manage -> Profile)
      • Hear Skill Milestone Messages in Village Chat
      • Send Skill Milestone Messages in Village Chat
      • Hear Skill Milestone Messages in Alliance Chat
      • Send Skill Milestone Messages in Alliance Chat
    • Following milestones trigger these messages: 10, 20, 30, 40, 50, 60, 70, 75, 80, 85, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 99.9, 99.99, 99.999, 99.9999, 99.99999, 100
  • New: Bulk deposit of upkeep chips
    • It is now possible to add multiple upkeep chips at one time by using a container with upkeep chips inside it. All chips inside the container will be deposited at once. Only chips directly inside the container will be used, not inside containers stored within that container.
    • Note: For chips carried directly in your inventory, you can use your inventory itself to deposit them by double-clicking the inventory to activate it.
  • Change: Changes to Rifts
    • Fixed Rifts causing some mycelium spots
    • Free build time extended from 12 to 24 hours before the rift begins
    • Rift Sickness no longer carries over into the free build time. Any Sickness built up should be dispelled 24h prior to the rift opening.
  • Change: Changes to lava.
    • Many changes have been made to the mechanics of lava spreading, the Erupt and Freeze meditation abilities, and the “Raise corner” action using concrete. These changes are intended to reintroduce natural lava spreading in a more controlled manner, while fixing several bugs and increasing the usefulness of related actions.
    • Lava flow:
      • Lava again flows and spreads naturally, but only when both the existing tile and the tile it is spreading to are within a settlement that has a new village setting toggled on. This setting is off by default for both new and existing villages, and can be found by clicking “Settlement -> Manage settlement -> Settlement settings” on the settlement token or your body.
      • If lava tile is not located within a settlement allowing lava flow, it will retain the reduced change to naturally freeze introduced on February 10. Tiles that are allowed to spread using this setting will use the old, higher chance to freeze prior to those changes.
      • Lava will still only flow downhill, but the logic for this has changed. Lava will spread to an adjacent tile if at least one of the two borders leading to the new tile is downhill. For example, if the new tile is south of the original lava tile, at least one of the two borders leading south from the south edge of the original tile would need to be downhill..
      • When lava flows to a new tile, the height of the two new corners it spreads to will be raised by 2. Previously, it would raise the height of the northwest corner of the new tile by 4. This results in the same total amount of terrain change as before, but spread across two corners instead of one.
      • Lava is now blocked blocked from flowing to a tile if all four corners of the new tile are underwater. Previously, lava flow would be blocked if the original lava tile’s northwest corner was below water. This should still allow the spreading of lava to raise the submerged corners of partially-submerged tiles.
      • Lava is now blocked from flowing to any tile with buildings, bridges, dock floors, protected tiles, highway tiles, or any tile next to a cave exit.
      • Some existing checks related to lava flow have been made more reliable and consistent, and lava flow should no longer favor certain compass directions.
    • Erupt (Path of Power ability):
      • This action has been rewritten as part of the new action system.
      • Some causes of Erupt failing have been moved to the beginning of the action instead of the end, resulting in less wasted time trying to Erupt tiles you cannot.
      • Deity domain restrictions have been removed. Presence of Magranon influence (or alternatively, no influence) is no longer required. This ability can now be used regardless of which deity has influence, or none.
      • Height of the tile will change by 4 on the corner you are standing closest to, instead of always changing the northwest corner.
      • Error messages will be more specific in some cases where the action is blocked.
      • Erupt is now blocked if a cave exit exists within 1 tile of a cave exit, instead of the previous range of 2 tiles. This change will not take effect on servers with the new terraforming restrictions enabled (Elevation and Defiance).
    • Freeze (Path of Power ability):
      • This action has been rewritten as part of the new action system.
      • Freeze will fail at the beginning of the action instead of the end now, if attempting to use it on a volcano tile that cannot be frozen.
    • Raise corner (concrete action):
      • This action has been rewritten as part of the new action system.
      • It is now possible to bind this action to a key in the Hotkeys window or through quick binding, and is now available on the select bar.
      • Maximum slope when using concrete now increases with Masonry skill, and is equivalent to surface mining limits at the same Mining skill level (300 at 100 skill on most servers).
      • Maximum depth when using concrete underwater now also increases with Masonry, using the same formula used for dredging.
      • The old limitations for slope and depth are now used as a minimum, so even at low skill, you can still use concrete as deep as 25 dirts of height below sea level and on slopes as high as 40 (25 on PVP).
      • Various bugs have been fixed which allowed the use of concrete where it should not have been allowed, such as underneath fences or the ground of reinforced cave exits.
      • Difficulty of the Masonry skill check now scales with the steepest slow down from the tile. This only affects chance of skill gain, not the result of the action.
    • Mining:
      • Creating a cave exit (from mining a cave wall or tunneling the surface) is no longer possible next to a surface lava tile, for consistency with Erupt and lava flow mechanics.
      • Error messages when trying to open a tunnel at or near a surface lava tile have been improved.
      • Fixed certain mining actions appearing in the right-click menu inappropriately on tiles they cannot be performed on. For example, old “Mining” actions will now long appear on reinforced cave walls, and “Prospect” will no longer appear on lava walls.
    • General changes:
      • When lava spreads or a tile is erupted, tile corners will not be raised in height under certain conditions, such as the tile being under GM protection, within a holy site, or the nearby presence of a floor, wall, or fence. If a bridge exists, enough clearance is needed to raise the ground (the same amount required to drop dirt). If the Erupt action is used and height increase is blocked, the reason will be sent to the event tab. This allows, for example, creation of lava near walls and fences while still preventing the ground underneath them from being raised inappropriately.
      • Whenever lava spreading, Erupt, or Freeze alter the height of the rock layer, all surrounding tiles are now checked to see if they should change to rock, and changed if needed, similarly to hitting rock when digging.
  • Change: Improvements to open fireplaces:
    • Fireplaces now consume much less fuel over time, and higher quality level now makes fuel last longer once quality level is over 30.
    • Fuel given to fireplaces when lit using kindling has been increased slightly.
    • Fireplace temperature now scales with fuel remaining, but still never gets quite as hot as a fully-fueled forge or oven.
    • Fuel time estimates are now given when examining fireplaces, similar to forges and other fires.
    • Burning fuel in a fireplace now adds significantly more fuel to the fire.
    • Examining a fireplace now gives its own descriptive text regarding how hot the fire is. The text previously used was somewhat misleading in terms of how long the fire may last.
  • Change: Some changes to how creatures with saddles and the stationary trait handle finding food:
    • They will not look for food for a few minutes after being led, ridden, or hitched.
    • They will now prefer grazing if possible, before looking for items or bowls to eat from on other tiles.
    • If they do move off their tile to eat, they will return to the exact position and rotation they had before, instead of just getting back to their starting tile.
    • They will no longer consider food on the other side of a deed border from where they’re standing.
    • Fixed another couple of issues related to when they will find food.
  • Change: Embarking a vehicle and riding a creature are now prevented if the vehicle or creature is in deeper water than it can be ridden in, or on steeper slopes than it can traverse.
  • Change: There has been a slight rebalance to some outlier creature vision and hunting ranges to bring them more in line with normal values that other creatures have.
  • Change: After getting bored of chasing a target, a creature will remember that target and instead of immediately re-targeting them when they move again, will only re-target them if they move closer.
  • Bugfix: Fuel usage runes now have their intended effect on fireplaces, reducing fuel usage instead of increasing it.
  • Bugfix: Fixed an issue causing some creatures to endlessly chase their target and never getting bored.
  • Bugfix: Creatures should no longer sometimes fall down to ground floor after exiting bridges.
  • Bugfix: Fixed grammar in some failure messages when trying to equip or unequip animals.
  • Bugfix: Fixed typo in rift ring description
  • Bugfix: Fixed keep nets and pumpkin lanterns returning to a vehicle they were detached from on another server.
  • Bugfix: Fixed horse shoes not taking material into account when taking damage from usage.
  • Bugfix: Fixed animations not playing on actions for building floors, walls, and ceilings.
  • Bugfix: Fixed a cause of creatures eating from types of containers they should not be eating from.
  • Bugfix: Fixed floors and roofs destroying instantly if they had a planned ceiling on them.
  • Bugfix: Fixed HoTA spawned battlecamps not being properly removed when completed.
  • Bugfix: Fixed a couple of potential causes of disembarking into solid rock. You can no longer disembark from inside a cave onto the surface (or surface to cave), nor target cave ceilings or walls to disembark.
  • Bugfix: Traitor missions where the traitor gets deleted somehow without being killed will now cause the mission to fail properly.
  • Bugfix: Fixed some issues with rift creatures getting stuck cycling through targets instead of chasing their current target.
  • Bugfix: Fixed unique creatures not pathing correctly back to their home area after no longer having a target to chase.

Client Changelog

  • New: Added an outline to selected item if you have the standalone select bar open or the select bar part of the quickbar expanded.
    • Note: This is only available on the Modern renderer setting
  • New: Added a button to the select bar to clear the selected item.
  • Change: Camera mode and distance will now be saved to the settings file, so it should no longer default to first person perspective after a client restart.
  • Change: Maximized state of the game window (when running in Windowed Resizable mode) will be saved to settings, and so persist between client restarts.
  • Change: Resizing the game window will save the new resolution to the settings, instead of defaulting to the value you last set in the settings on each client start.
  • Change: Improved the FPS limiter to be more precise, leading to more consistent frame times.
  • Change: Fog on the Modern renderer has been revamped, improving the visuals.
  • Change: Terrain rendering on the modern renderer has been improved in quality and significantly optimized.
  • Bugfix: Fog rendering should no longer cause a horizontal screen-wide line to show in some situations.
  • Bugfix: Inventory and Skill windows should no longer hide after minimizing and bringing back the game window.
  • Bugfix: Switching window modes when the game is running should now work properly.
  • Bugfix: Tile transitions near cave entrances should no longer render odd tile textures, as if the cave entrance was of another tile type.
  • Bugfix: Detached action queue should now properly save its position and size between client runs.
  • Bugfix: You should no longer be able to mouseover planets under the ocean.
  • Bugfix: Character inventory window (paper doll) should no longer get cut in half when resizing the game window.
  • Bugfix: Unequipping armour should now again show instantly for other players.
  • Bugfix: You should no longer see distant terrain textures flashing as you move around.
  • Bugfix: Terrain visible only in reflections will now show the proper texture.
  • Bugfix: Fixed small flickering dots sometimes appearing on terrain.
  • Bugfix: Many tweaks improving the performance of the game when using the Modern renderer.

Art Changelog

  • New: Added Unfinished Small Tortoise Shield model.
  • New: Added select bar icon for “Raise ground” (concrete) action.
  • New: Added pile models for: Clams, Loaches, Minnows, Sardines, Tuna, Wurmfish, Pine nuts, Buffalo Cheese, Camellia flower pile, Bone/Metal fishing hook, Rose flower, Lavender flower, Snowman head pile, and the Feather pile.
  • New: Added generic model for kingdom tabard item.
  • Change: Another round of modifying house walls and other building elements so as to prevent z-fighting.
  • Change: Added material shader for Metal sheets.
  • Bugfix: Fireplace smoke will no longer be affected by wind indoors.
  • Bugfix: Improved Regal bed head board normals.
  • Bugfix: Fixed Chain (jewelry) showing as Armour chains.
  • Bugfix: Made parapets play nice with outside walls again while ensuring that they don’t stick through ceilings.
  • Bugfix: Fixed white fringes on iron/steel chain jacket sleeves due to broken transparency, and fixed empyrean/silver chain jacket sleeves not displaying at all.

Map Dumps 2026

The map dumps for 2026 are out now!

You can find them along the historical maps here: Click

If you’re not yet familiar with our map dumps, we release these images yearly, capturing the current state of the lands of Wurm.

Enjoy!

Patch Notes 24-FEB-2026

Server Changelog

  • Bugfix: Butchering actions should once again properly contribute to quest progress.
  • Bugfix: Creatures that can eat corpses will no longer attempt to do so even if the corpse is butchered already.
  • Bugfix: Measuring jugs stored in too small containers will now be moved outside of them, as announced in Patch Notes 10-FEB-2026

Patch Notes 17-FEB-2026

Server Changelog

  • New: Added an “oil painting” item, which can be created with Fine Carpentry skill.
  • Bugfix: Fixed a cause of creatures attempting to eat from containers they should not have been allowed to eat from. No actual eating occurred, only movement toward those items. For the sake of clarity, the only containers a creature should be able to eat from are hitching posts, feeding troughs, pet bowls, pottery bowls, and buckets.
  • Bugfix: Creatures will no longer eat items from the wrong floor of a building.
  • Bugfix: Fixed an issue that could cause creatures to still think about their food and run off after being led somewhere else.

Client Changelog

  • Bugfix: Fixed paintings and other items hung on walls disappearing when near the edge of the screen.
  • Bugfix: Fixed finicky mouse picking of thin items hung on walls, which was mainly an issue when trying to click on maps.

Valentine’s Day 2026

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Valentine’s Day is coming up! Grab our gift for this occasion, which is sure to remind you of your SW (Significant Wurmian) even if they’re currently AFW (Away From Wurm).

Between February 14th 2026 00:00 CET and February 23rd 2026 23:59 CET, you can grab the Valentine’s Day gift – Sheep Picnic Oil Painting.

The painting can be redeemed in the in-game silver shop by any premium player.

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“A heart-warming painting of two sheep enjoying a lovely lakeside picnic, given out during Valentine’s Day 2026.”

Make sure to redeem it on the server where you want the item, as it won’t travel between clusters with you.
The painting acts the same as other decoration items, so it will not decay on deed, whether it’s on the ground or hung on a wall.

Happy Valentine’s Day!

Patch Notes 10-FEB-2026

Server Changelog

  • Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.
    • Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.
    • Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).
    • Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.
    • Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can’t sense any food nearby this will usually be because they’re too far away from the food source – try moving the food closer.
  • Change: Converted all actions in the “Pet >” menu to new actions with some minor changes to old functionality.
    • “Go here”: This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last ‘go here’ was set. If used when the pet is fighting, they’ll drop their target and move to the given location, also dropping their lead if you’re leading them.
    • “Stop moving”: Replaces “Clear orders”. Will only do something if the pet is currently moving.
    • “Attack”: More information will be given about when a pet can target another creature, and reasons why it cannot. “Stop attacking” will be available when targeting the pet or the pet’s target if they’re in combat, though if they are currently fighting they may immediately re-target the opponent.
  • Change: Updated messages for building/planning walls that are blocked by skill. 
  • Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.
  • Change: New player buffs are no longer shown when examining a player.
  • Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.
  • Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.
  • Change: Corrupt creatures can now graze on enchanted grass and steppe.
  • Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.
  • Bugfix: Normal Colossi will no longer be removed when in a rift area.
  • Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.
  • Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.
  • Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.
  • Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don’t have enter permissions on the building.
  • Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.
  • Bugfix: Fixed inconsistent spelling of “filet”/”fillet” in fillleting actions. For consistency, it is now always spelled “fillet”, like the item.
  • Bugfix: Fixed a spelling error on the Colossus of Vynora.
  • Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature’s inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.
  • Bugfix: Fixed some settlement options showing on body when the player isn’t in a settlement.
  • Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.
  • Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn’t be able to.

Client Changelog

  • Bugfix: Floating items such as boats will no longer sway on docks above water.
  • Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.

Art Changelog

  • New: Fixed pile of Blueberries showing as generic pile of items.
  • New: Fixed pile of Lingonberries showing as generic pile of items.
  • New: Added missing model for Medallions.
  • New: Many fences now have an upper floor model variant, meaning they won’t stick through the ceiling below.
  • Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)
    • If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.
  • Bugfix: Some wall types will no longer stick out through ceilings below.

Upcoming measuring jug bugfix notice

In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn’t fit them. These items will be fixed in the near future:

  • This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.
  • Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.
  • If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.
  • For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.

Patch Notes 03-FEB-2026

Server Changelog

  • Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.
    • Note: Explorer and military tents must be carried in order to improve or repair them.
  • Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.
  • Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.
    • Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.
    • Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.
    • Event messages sent to the player on a KoS list have been clarified to reflect these changes.
  • Change: Quality of artifacts on Defiance has been changed to 90.

Art Changelog

  • New: Added missing model for plain white cloth pants.
  • New: Fixed pile of pea pods showing as generic pile of items.
  • New: Added missing model for Crisps
  • Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.